Most notable of which include Need for Speed, Dragon Age: Inquisition, Mirrors Edge, and Star Wars Battlefront to name a few. Furthermore, it wont just be FIFA 17 making the move to Frostbite. In the future, other sports franchises like Madden NFL, NHL, and NBA Live will transition to Frostbite.
FIFA 17 isnt the first EA Sports game to use Frostbite tech; 2015s Rory McIlroy PGA Tour was built on the platform as well by EA Tiburon, the post on GameInformer reads. During its press blitz for PGA Tour, EA touted the engines prowess in creating outdoor environments and cutting load times between holes. The transition should also be aided by the fact that DICE already integrated the ANT animation system component of Fifa Coins the Ignite engine into Frostbite during the development of Battlefield 3.
Considering how good games like Need for Speed and Star Wars Battlefront looked, especially on a powerful enough PC, it could spell the end of shoddy PC versions of the worlds most popular football game. However it remains to see if FIFA 17 loses features in the move to Frostbite, what with development cycles for the series being extremely short and time sensitive.
For starters, we reckon there are too many types of cards available, and the experience could be slightly streamlined. All injuries should be cured with one single card, and there should be only one quality of contracts, for example. We also think theres too many Team of Fifa 17 Points Account the Week, and the Season, and the Year (etc) type cards. We believe that a reduction in the type of cards could make the game more enjoyable for all.
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